您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
161 行
6.5 KiB
161 行
6.5 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
[CustomEditor(typeof(CommonSettings))]
|
|
[CanEditMultipleObjects]
|
|
public class CommonSettingsEditor
|
|
: Editor
|
|
{
|
|
private class Styles
|
|
{
|
|
public readonly GUIContent none = new GUIContent("None");
|
|
public readonly GUIContent sky = new GUIContent("Sky");
|
|
public readonly GUIContent skyRenderer = new GUIContent("Sky Renderer");
|
|
|
|
public readonly GUIContent shadows = new GUIContent("Shadows");
|
|
public readonly GUIContent maxShadowDistance = new GUIContent("Maximum shadow distance");
|
|
public readonly GUIContent shadowsDirectionalLightCascadeCount = new GUIContent("Directional cascade count");
|
|
public readonly GUIContent[] shadowsCascadeCounts = new GUIContent[] { new GUIContent("1"), new GUIContent("2"), new GUIContent("3"), new GUIContent("4") };
|
|
public readonly int[] shadowsCascadeCountValues = new int[] { 1, 2, 3, 4 };
|
|
public readonly GUIContent shadowsCascades = new GUIContent("Cascade values");
|
|
public readonly GUIContent[] shadowSplits = new GUIContent[] { new GUIContent("Split 0"), new GUIContent("Split 1"), new GUIContent("Split 2") };
|
|
|
|
}
|
|
|
|
private static Styles s_Styles = null;
|
|
private static Styles styles
|
|
{
|
|
get
|
|
{
|
|
if (s_Styles == null)
|
|
s_Styles = new Styles();
|
|
return s_Styles;
|
|
}
|
|
}
|
|
|
|
// Sky renderer
|
|
List<Type> m_SkyRendererTypes = new List<Type>();
|
|
private List<GUIContent> m_SkyRendererTypeNames = new List<GUIContent>();
|
|
private List<string> m_SkyRendererFullTypeNames = new List<string>();
|
|
private List<int> m_SkyRendererTypeValues = new List<int>();
|
|
|
|
private bool multipleEditing { get { return targets.Length > 1; } }
|
|
|
|
private SerializedProperty m_SkyRenderer;
|
|
|
|
private SerializedProperty m_ShadowMaxDistance;
|
|
private SerializedProperty m_ShadowCascadeCount;
|
|
private SerializedProperty[] m_ShadowCascadeSplits = new SerializedProperty[3];
|
|
|
|
void OnEnable()
|
|
{
|
|
m_SkyRenderer = serializedObject.FindProperty("m_SkyRendererTypeName");
|
|
|
|
m_ShadowMaxDistance = serializedObject.FindProperty("m_ShadowMaxDistance");
|
|
m_ShadowCascadeCount = serializedObject.FindProperty("m_ShadowCascadeCount");
|
|
for (int i = 0; i < 3; ++i)
|
|
m_ShadowCascadeSplits[i] = serializedObject.FindProperty(string.Format("m_ShadowCascadeSplit{0}", i));
|
|
|
|
m_SkyRendererTypes = Assembly.GetAssembly(typeof(SkyRenderer))
|
|
.GetTypes()
|
|
.Where(t => t.IsSubclassOf(typeof(SkyRenderer)) && !t.IsGenericType)
|
|
.ToList();
|
|
|
|
// Prepare the list of available SkyRenderers for the IntPopup
|
|
m_SkyRendererTypeNames.Clear();
|
|
m_SkyRendererFullTypeNames.Clear();
|
|
m_SkyRendererTypeValues.Clear();
|
|
for (int i = 0; i < m_SkyRendererTypes.Count; ++i)
|
|
{
|
|
string longName = m_SkyRendererTypes[i].ToString();
|
|
m_SkyRendererFullTypeNames.Add(longName);
|
|
char[] separators = {'.'};
|
|
string[] tokens = longName.Split(separators);
|
|
m_SkyRendererTypeNames.Add(new GUIContent(tokens[tokens.Length - 1]));
|
|
m_SkyRendererTypeValues.Add(i);
|
|
}
|
|
|
|
// Add default null value.
|
|
m_SkyRendererTypeNames.Add(styles.none);
|
|
m_SkyRendererFullTypeNames.Add("");
|
|
m_SkyRendererTypeValues.Add(m_SkyRendererTypeValues.Count);
|
|
m_SkyRendererTypes.Add(null);
|
|
}
|
|
|
|
void OnSkyInspectorGUI()
|
|
{
|
|
EditorGUILayout.LabelField(styles.sky);
|
|
EditorGUI.indentLevel++;
|
|
|
|
// Retrieve the index of the current SkyRenderer. Won't be used in case of multiple editing with different values
|
|
int index = -1;
|
|
for (int i = 0; i < m_SkyRendererTypeNames.Count; ++i)
|
|
{
|
|
if (m_SkyRendererFullTypeNames[i] == m_SkyRenderer.stringValue)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
EditorGUI.showMixedValue = m_SkyRenderer.hasMultipleDifferentValues;
|
|
EditorGUI.BeginChangeCheck();
|
|
int newValue = EditorGUILayout.IntPopup(styles.skyRenderer, index, m_SkyRendererTypeNames.ToArray(), m_SkyRendererTypeValues.ToArray());
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
m_SkyRenderer.stringValue = m_SkyRendererFullTypeNames[newValue];
|
|
}
|
|
EditorGUI.showMixedValue = false;
|
|
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
void OnShadowInspectorGUI()
|
|
{
|
|
EditorGUILayout.LabelField(styles.shadows);
|
|
EditorGUI.indentLevel++;
|
|
EditorGUILayout.PropertyField(m_ShadowMaxDistance, styles.maxShadowDistance);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUI.showMixedValue = m_ShadowCascadeCount.hasMultipleDifferentValues;
|
|
int newCascadeCount = EditorGUILayout.IntPopup(styles.shadowsDirectionalLightCascadeCount, m_ShadowCascadeCount.intValue, styles.shadowsCascadeCounts, styles.shadowsCascadeCountValues);
|
|
if(EditorGUI.EndChangeCheck())
|
|
{
|
|
m_ShadowCascadeCount.intValue = newCascadeCount;
|
|
}
|
|
|
|
// Compute max cascade count.
|
|
int maxCascadeCount = 0;
|
|
for (int i = 0; i < targets.Length; ++i)
|
|
{
|
|
CommonSettings settings = targets[i] as CommonSettings;
|
|
maxCascadeCount = Math.Max(maxCascadeCount, settings.settings.shadowCascadeCount);
|
|
}
|
|
|
|
EditorGUI.indentLevel++;
|
|
for (int i = 0; i < maxCascadeCount - 1; i++)
|
|
{
|
|
EditorGUILayout.PropertyField(m_ShadowCascadeSplits[i], styles.shadowSplits[i]);
|
|
}
|
|
EditorGUI.indentLevel--;
|
|
EditorGUI.indentLevel--;
|
|
}
|
|
|
|
/* public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
|
|
OnSkyInspectorGUI();
|
|
OnShadowInspectorGUI();
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
}*/
|
|
}
|
|
}
|