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目录树:
15b64fff
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/Branch_Batching2
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/vr_api_testbed
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/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
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/xr-hdrp-rt-test
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/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
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/tag-1.1.0-beta
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/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
文件历史
Sebastien Lagarde
15b64fff
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
..
Camera
Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
7 年前
Debug
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
7 年前
Editor
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
7 年前
Lighting
Merge pull request #624 from Unity-Technologies/Branch_RenameTilePass
7 年前
Material
Replace SetKeyword by CoreUtils.SetKeyword
7 年前
RenderPipelineResources
Merge pull request #626 from Unity-Technologies/Branch_FixDefaultHDMaterial
7 年前
SceneSettings
Merge pull request #612 from Unity-Technologies/feature/realtimeCubemap
7 年前
ShaderPass
Merge pull request #616 from EvgeniiG/master
7 年前
Sky
Merge pull request #616 from EvgeniiG/master
7 年前
Wind
Merge pull request #450 from Unity-Technologies/Unity-2017.3
7 年前
Camera.meta
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
7 年前
Debug.meta
Moved debug rendering of tile lists to separate shader pass
8 年前
Editor.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
FrameSettings.cs
- Added new Global and Frame settings to start refactoring them.
7 年前
FrameSettings.cs.meta
- Added new Global and Frame settings to start refactoring them.
7 年前
GlobalSettings.cs
- Added new Global and Frame settings to start refactoring them.
7 年前
GlobalSettings.cs.meta
- Added new Global and Frame settings to start refactoring them.
7 年前
HDCustomSamplerId.cs
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDCustomSamplerId.cs.meta
HDRenderPipeline: Various clean and reformat of Profile Sampler
7 年前
HDRenderPipeline.cs
- Fixed simple wireframe mode (shaded wireframe still does not work for now)
7 年前
HDRenderPipeline.cs.meta
Merge branch 'master' into shadows
8 年前
HDRenderPipelineAsset.asset
Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap
7 年前
HDRenderPipelineAsset.asset.meta
- Added new Global and Frame settings to start refactoring them.
7 年前
HDRenderPipelineAsset.cs
Renamed TilePass to LightLoop
7 年前
HDRenderPipelineAsset.cs.meta
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
8 年前
HDRenderQueue.cs
Renamed PreTransparent to PreRefraction
7 年前
HDRenderQueue.cs.meta
(wip) Prepass for transparent
7 年前
HDStringConstants.cs
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
7 年前
HDStringConstants.cs.meta
Precompute ShaderIds to avoid allocation
7 年前
HDUtils.cs
Small cleanup and fixes
7 年前
HDUtils.cs.meta
- First version of sky renderer
8 年前
Lighting.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Material.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
RenderPipelineResources.meta
HDRenderPipeline.: Create RenderPipelineResources
8 年前
SceneSettings.meta
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
ShaderConfig.cs
Cleaned up unused usings
7 年前
ShaderConfig.cs.hlsl
Remove file path header from shader generator generated files as it depends on users folder and cause conflict
7 年前
ShaderConfig.cs.hlsl.meta
HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor
8 年前
ShaderConfig.cs.meta
HDRenderLoop: Add builtin data structure + add velocity buffer
8 年前
ShaderPass.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
ShaderVariables.hlsl
Fix grammar
7 年前
ShaderVariables.hlsl.meta
First set of files
8 年前
ShaderVariablesFunctions.hlsl
Optimize GetCurrentViewPosition()
7 年前
ShaderVariablesFunctions.hlsl.meta
starting to update nodes to new library.
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta
Split 'ShaderVariables.hlsl' into 3 files
8 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl
Use macros instead of directly referencing matrix variables
7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
starting to update nodes to new library.
7 年前
Sky.meta
New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
8 年前
Wind.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
package.json
Update to latest post processing, bump package version and include some package files in the repo
7 年前
package.json.meta
Update to latest post processing, bump package version and include some package files in the repo
7 年前
sub-package.json
Python script to manage sub-packages
7 年前
sub-package.json.meta
Python script to manage sub-packages
7 年前