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Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
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ApplyDistorsion.compute Check for out of bounds uv in ApplyDistortion 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
CameraMotionVectors.shader Use macros instead of directly referencing matrix variables 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultCommonSettings.asset HDRenderPipeline.: Create RenderPipelineResources 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
DefaultHDMaterial.mat merged from master 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthDownsample.compute Added a utility to copy channels in a compute shader 7 年前
DepthDownsample.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
HDRenderPipelineResources.asset.meta Prototype for distorstion 7 年前
RenderPipelineResources.cs Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前