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目录树:
13c8c668
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
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/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/feature-ReflectionProbeBaking
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/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
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/Branch_DebugWindowFix
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/StackLit2
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
/
HDRP
/
Lighting
/
LightLoop
文件历史
Antoine Lelievre
5fe5a99f
Fixed global param not pushed before rendering
6 年前
..
ClusteredUtils.hlsl
Run code formatter.
7 年前
ClusteredUtils.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
Deferred.compute
Add light linking support (#1758)
6 年前
Deferred.compute.meta
reintroduced compute shader version of light evaluation code
8 年前
GlobalLightLoopSettings.cs
Run code formatter.
7 年前
GlobalLightLoopSettings.cs.meta
First draft
7 年前
LightCullUtils.hlsl
Run code formatter.
7 年前
LightCullUtils.hlsl.meta
Create LightCullUtils.hlsl to manage light index generation
7 年前
LightLoop.cs
Fixed global param not pushed before rendering
6 年前
LightLoop.cs.hlsl
Run code formatter.
7 年前
LightLoop.cs.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
LightLoop.cs.meta
HDRenderLoop: Push starter that doesn't compile
8 年前
LightLoop.hlsl
Handle emissiveColor separate of bakeDiffuseLighting in forward
6 年前
LightLoop.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopDef.hlsl
Refactor of constant buffers in HDRP
6 年前
LightLoopDef.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopSettings.cs
- Frame Settings debug panel now uses foldouts
6 年前
LightLoopSettings.cs.meta
First draft
7 年前
LightingConvexHullUtils.hlsl
Run code formatter.
7 年前
LightingConvexHullUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
ShaderBase.hlsl
Define REVERSE_ZBUF for Switch platform (Revisited)
7 年前
ShaderBase.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
ShaderVariablesLightLoop.hlsl
Refactor of constant buffers in HDRP
6 年前
ShaderVariablesLightLoop.hlsl.meta
Refactor of constant buffers in HDRP
6 年前
Shadow.hlsl
Run code formatter.
7 年前
Shadow.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
ShadowContext.hlsl
Run code formatter.
7 年前
ShadowContext.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
SortingComputeUtils.hlsl
Refactor math constant defines
7 年前
SortingComputeUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
builddispatchindirect.compute
Run code formatter.
7 年前
builddispatchindirect.compute.meta
Moved material classification to separate pass
8 年前
cleardispatchindirect.compute
Only initialize indirect buffer to size
6 年前
cleardispatchindirect.compute.meta
Fixed UI for Tile Debug Modes
8 年前
lightlistbuild-bigtile.compute
Run code formatter.
7 年前
lightlistbuild-bigtile.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild-clustered.compute
Run code formatter.
7 年前
lightlistbuild-clustered.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild.compute
Run code formatter.
7 年前
lightlistbuild.compute.meta
HDRenderLoop: Intermediate state
8 年前
materialflags.compute
Run code formatter.
7 年前
materialflags.compute.meta
Moved material classification to separate pass
8 年前
scrbound.compute
Run code formatter.
7 年前
scrbound.compute.meta
HDRenderLoop: Intermediate state
8 年前