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64 行
2.8 KiB
64 行
2.8 KiB
using System.IO;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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using UnityObject = UnityEngine.Object;
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static class HDAssetFactory
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{
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static string s_RenderPipelineResourcesPath
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{
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get { return HDUtils.GetHDRenderPipelinePath() + "RenderPipelineResources/HDRenderPipelineResources.asset"; }
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}
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class DoCreateNewAssetHDRenderPipeline : ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var newAsset = CreateInstance<HDRenderPipelineAsset>();
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newAsset.name = Path.GetFileName(pathName);
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// Load default renderPipelineResources / Material / Shader
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newAsset.renderPipelineResources = AssetDatabase.LoadAssetAtPath<RenderPipelineResources>(s_RenderPipelineResourcesPath);
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AssetDatabase.CreateAsset(newAsset, pathName);
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ProjectWindowUtil.ShowCreatedAsset(newAsset);
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}
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}
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[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Asset", priority = CoreUtils.assetCreateMenuPriority1)]
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static void CreateHDRenderPipeline()
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{
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var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipeline>(), "New HDRenderPipelineAsset.asset", icon, null);
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}
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// Note: move this to a static using once we can target C#6+
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static T Load<T>(string path) where T : UnityObject
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{
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return AssetDatabase.LoadAssetAtPath<T>(path);
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}
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class DoCreateNewAssetHDRenderPipelineResources : ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var newAsset = CreateInstance<RenderPipelineResources>();
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newAsset.name = Path.GetFileName(pathName);
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newAsset.Init();
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AssetDatabase.CreateAsset(newAsset, pathName);
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ProjectWindowUtil.ShowCreatedAsset(newAsset);
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}
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}
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[MenuItem("Assets/Create/Rendering/High Definition Render Pipeline Resources", priority = CoreUtils.assetCreateMenuPriority1)]
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static void CreateRenderPipelineResources()
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{
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var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateNewAssetHDRenderPipelineResources>(), "New HDRenderPipelineResources.asset", icon, null);
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}
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}
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}
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