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104a7bbc
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ScriptableRenderPipeline
/
ScriptableRenderPipeline
/
HDRenderPipeline
/
Lighting
/
LightLoop
文件历史
sebastienlagarde
8a1c2e42
Move clamp of cookie size from UI to LightLoop
7 年前
..
ClusteredUtils.hlsl
Refactor math constant defines
7 年前
ClusteredUtils.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
Deferred.compute
Revert the change to feature variants
7 年前
Deferred.compute.meta
reintroduced compute shader version of light evaluation code
8 年前
GlobalLightLoopSettings.cs
Push second draft
7 年前
GlobalLightLoopSettings.cs.meta
First draft
7 年前
LightLoop.cs
Move clamp of cookie size from UI to LightLoop
7 年前
LightLoop.cs.hlsl
Renamed TilePass to LightLoop
7 年前
LightLoop.cs.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
LightLoop.cs.meta
HDRenderLoop: Push starter that doesn't compile
8 年前
LightLoop.hlsl
Remove a redundant test
7 年前
LightLoop.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopDef.hlsl
Merge branch 'master'
7 年前
LightLoopDef.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopSettings.cs
Update frame settings - adress various feedback
7 年前
LightLoopSettings.cs.meta
First draft
7 年前
LightingConvexHullUtils.hlsl
Renamed TilePass to LightLoop
7 年前
LightingConvexHullUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
ShaderBase.hlsl
[Format]Reformat via format.pl to match the new conventions
8 年前
ShaderBase.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
Shadow.hlsl
Renamed TilePass to LightLoop
7 年前
Shadow.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
ShadowContext.hlsl
Replace all sampler macros with SAMPLER
7 年前
ShadowContext.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
SortingComputeUtils.hlsl
Refactor math constant defines
7 年前
SortingComputeUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
builddispatchindirect.compute
Remove `sampler_SkyTexture` and `sampler_MainTex`
7 年前
builddispatchindirect.compute.meta
Moved material classification to separate pass
8 年前
cleardispatchindirect.compute
Fixed UI for Tile Debug Modes
8 年前
cleardispatchindirect.compute.meta
Fixed UI for Tile Debug Modes
8 年前
lightlistbuild-bigtile.compute
Renamed TilePass to LightLoop
7 年前
lightlistbuild-bigtile.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild-clustered.compute
Renamed TilePass to LightLoop
7 年前
lightlistbuild-clustered.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild.compute
Renamed TilePass to LightLoop
7 年前
lightlistbuild.compute.meta
HDRenderLoop: Intermediate state
8 年前
materialflags.compute
Remove `sampler_SkyTexture` and `sampler_MainTex`
7 年前
materialflags.compute.meta
Moved material classification to separate pass
8 年前
scrbound.compute
Renamed TilePass to LightLoop
7 年前
scrbound.compute.meta
HDRenderLoop: Intermediate state
8 年前