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Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
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Material Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
LightingData.asset Updated GI test scene (added baked versus realtime light) 8 年前
LightingData.asset.meta Updated GI test scene (added baked versus realtime light) 8 年前
Lightmap-0_comp_dir.png Updated GI test scene (added baked versus realtime light) 8 年前
Lightmap-0_comp_dir.png.meta Updated GI test scene (added baked versus realtime light) 8 年前
Lightmap-0_comp_light.exr Updated GI test scene (added baked versus realtime light) 8 年前
Lightmap-0_comp_light.exr.meta Updated GI test scene (added baked versus realtime light) 8 年前
Material.meta Updated GI test scene (added baked versus realtime light) 8 年前
ReflectionProbe-0.exr Updated GI test scene (added baked versus realtime light) 8 年前
ReflectionProbe-0.exr.meta Updated GI test scene (added baked versus realtime light) 8 年前
TestRealtime.cs Update after last merge 7 年前
TestRealtime.cs.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前