您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
54 行
1.8 KiB
54 行
1.8 KiB
using System;
|
|
using UnityEditor.Experimental.UIElements.GraphView;
|
|
using UnityEngine;
|
|
using UnityEngine.Experimental.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
sealed class ShaderPort : Port
|
|
{
|
|
ShaderPort(Orientation portOrientation, Direction portDirection, Type type)
|
|
: base(portOrientation, portDirection, type) { AddStyleSheetPath("Styles/ShaderPort"); }
|
|
|
|
MaterialSlot m_Slot;
|
|
|
|
public static Port Create(MaterialSlot slot, IEdgeConnectorListener connectorListener)
|
|
{
|
|
var port = new ShaderPort(Orientation.Horizontal, slot.isInputSlot ? Direction.Input : Direction.Output, null)
|
|
{
|
|
m_EdgeConnector = new EdgeConnector<Edge>(connectorListener),
|
|
};
|
|
port.AddManipulator(port.m_EdgeConnector);
|
|
port.slot = slot;
|
|
port.portName = slot.displayName;
|
|
port.visualClass = slot.concreteValueType.ToClassName();
|
|
return port;
|
|
}
|
|
|
|
public MaterialSlot slot
|
|
{
|
|
get { return m_Slot; }
|
|
set
|
|
{
|
|
if (ReferenceEquals(value, m_Slot))
|
|
return;
|
|
if (value == null)
|
|
throw new NullReferenceException();
|
|
if (m_Slot != null && value.isInputSlot != m_Slot.isInputSlot)
|
|
throw new ArgumentException("Cannot change direction of already created port");
|
|
m_Slot = value;
|
|
portName = slot.displayName;
|
|
visualClass = slot.concreteValueType.ToClassName();
|
|
}
|
|
}
|
|
}
|
|
|
|
static class ShaderPortExtensions
|
|
{
|
|
public static MaterialSlot GetSlot(this Port port)
|
|
{
|
|
var shaderPort = port as ShaderPort;
|
|
return shaderPort != null ? shaderPort.slot : null;
|
|
}
|
|
}
|
|
}
|