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137 行
5.1 KiB
137 行
5.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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using UnityEngine.Events;
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using System.IO;
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using System.Linq;
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public class GraphicTestsPlayMode : IPrebuildSetup
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{
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public virtual string pipelineID { get { return "NoPipeline"; } }
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#if UNITY_EDITOR
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UnityEditor.EditorBuildSettingsScene[] oldScenes;
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#endif
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public void Setup()
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{
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#if UNITY_EDITOR
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oldScenes = UnityEditor.EditorBuildSettings.scenes;
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List<UnityEditor.EditorBuildSettingsScene> sceneSetups = new List<UnityEditor.EditorBuildSettingsScene>();
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foreach ( TestFrameworkTools.TestInfo testInfo in TestFrameworkTools.CollectScenesPlayMode.GetScenesForPipelineID(pipelineID))
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{
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sceneSetups.Add(new UnityEditor.EditorBuildSettingsScene {
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path = testInfo.relativePath,
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enabled = true
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});
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}
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UnityEditor.EditorBuildSettings.scenes = sceneSetups.ToArray();
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#endif
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}
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[OneTimeTearDown]
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public void Cleanup()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorBuildSettings.scenes = oldScenes;
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#endif
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}
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public IEnumerator TestScene(TestFrameworkTools.TestInfo testInfo)
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{
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// open the scene
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UnityEngine.SceneManagement.SceneManager.LoadScene( testInfo.sceneListIndex , UnityEngine.SceneManagement.LoadSceneMode.Single);
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yield return null; // wait one "frame" to let the scene load
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SetupSceneForRenderPipelineTest testSetup = GameObject.FindObjectOfType<SetupSceneForRenderPipelineTest>();
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TestFrameworkTools.AssertFix.TestWithMessages(testSetup != null, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
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TestFrameworkTools.AssertFix.TestWithMessages(testSetup.cameraToUse != null, "No configured camera in <SetupSceneForRenderPipelineTest> ");
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Time.captureFramerate = testSetup.forcedFrameRate;
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// Initialize
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testSetup.Setup();
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yield return null; // Wait one frame in case we changed the render pipeline
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testSetup.thingToDoBeforeTest.Invoke();
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// Setup Render Target
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Camera testCamera = testSetup.cameraToUse;
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var rtDesc = new RenderTextureDescriptor(
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testSetup.width,
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testSetup.height,
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(testSetup.hdr && testCamera.allowHDR) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32,
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24);
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//rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear;
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rtDesc.msaaSamples = testSetup.msaaSamples;
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var tempTarget = RenderTexture.GetTemporary(rtDesc);
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var oldTarget = testSetup.cameraToUse.targetTexture;
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testSetup.cameraToUse.targetTexture = tempTarget;
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for (int f = 0; f < testSetup.waitForFrames; ++f) yield return null;
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// render the scene
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testSetup.cameraToUse.Render();
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testSetup.cameraToUse.targetTexture = oldTarget;
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// Readback the rendered texture
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var oldActive = RenderTexture.active;
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RenderTexture.active = tempTarget;
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var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.RGB24, false);
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captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0);
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RenderTexture.active = oldActive;
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// Load the template
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Texture2D fromDisk = new Texture2D(2, 2);
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string dumpFileLocation = "";
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if (!TestFrameworkTools.FindReferenceImage(testInfo, ref fromDisk, captured, ref dumpFileLocation))
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{
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throw new System.Exception(string.Format("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation));
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}
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// Compare
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var areEqual = TestFrameworkTools.CompareTextures(fromDisk, captured, testInfo.threshold);
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if (!areEqual)
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{
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var failedPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "SRP_Failed");
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Directory.CreateDirectory(failedPath);
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var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));
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var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
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var generated = captured.EncodeToPNG();
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File.WriteAllBytes(misMatchLocationResult, generated);
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File.Copy(dumpFileLocation, misMatchLocationTemplate, true);
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throw new System.Exception(string.Format("Scene from {0}, did not match .template file.", testInfo.relativePath));
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}
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else
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{
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Assert.IsTrue(true);
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}
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testSetup.TearDown();
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yield return null;
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}
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public class HDRP : GraphicTestsPlayMode
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{
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public override string pipelineID { get { return "HDRP"; } }
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[UnityTest]
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new public IEnumerator TestScene([ValueSource(typeof(TestFrameworkTools.CollectScenesPlayMode), "HDRP")]TestFrameworkTools.TestInfo testInfo)
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{
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return base.TestScene(testInfo);
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}
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}
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}
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