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30 行
738 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Trigonometry", "Hyperbolic Cosine")]
class HyperbolicCosineNode : CodeFunctionNode
{
public HyperbolicCosineNode()
{
name = "Hyperbolic Cosine";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_HyperbolicCosine", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_HyperbolicCosine(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = sinh(In);
}
";
}
}
}