您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 01b7d081 HDRenderPipeline: Update all materils keyword in scene and project 7 年前
..
ApplyDistorsion.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
ApplyDistorsion.compute.meta Prototype for distorstion 7 年前
Blit.shader Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Blit.shader.meta Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
CameraMotionVectors.shader Fixed flipped camera motion vectors 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 8 年前
CopyStencilBuffer.shader Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
CopyStencilBuffer.shader.meta Move SSS files, move code to Subsurface manager 7 年前
Default Diffusion Profile Settings.asset Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
Default Diffusion Profile Settings.asset.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 8 年前
DefaultHDMaterial.mat HDRenderPipeline: Update all materils keyword in scene and project 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
DepthDownsample.compute Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
DepthDownsample.compute.meta Added refraction, roughness refraction and transparency absorption 7 年前
HDRenderPipelineResources.asset Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
HDRenderPipelineResources.asset.meta Various fix: shader path update + recreate RenderPipelineResources 7 年前
RenderPipelineResources.cs Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前