您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
180 行
4.5 KiB
180 行
4.5 KiB
#ifndef LIGHTWEIGHT_SURFACE_INPUT_INCLUDED
|
|
#define LIGHTWEIGHT_SURFACE_INPUT_INCLUDED
|
|
|
|
#include "Core.hlsl"
|
|
#include "CoreRP/ShaderLibrary/Packing.hlsl"
|
|
#include "CoreRP/ShaderLibrary/CommonMaterial.hlsl"
|
|
|
|
#ifdef _SPECULAR_SETUP
|
|
#define SAMPLE_METALLICSPECULAR(uv) SAMPLE_TEXTURE2D(_SpecGlossMap, sampler_SpecGlossMap, uv)
|
|
#else
|
|
#define SAMPLE_METALLICSPECULAR(uv) SAMPLE_TEXTURE2D(_MetallicGlossMap, sampler_MetallicGlossMap, uv)
|
|
#endif
|
|
|
|
CBUFFER_START(UnityPerMaterial)
|
|
half4 _MainTex_ST;
|
|
half4 _Color;
|
|
half _Cutoff;
|
|
half _Glossiness;
|
|
half _GlossMapScale;
|
|
half _SmoothnessTextureChannel;
|
|
half _Metallic;
|
|
half4 _SpecColor;
|
|
half _BumpScale;
|
|
half _OcclusionStrength;
|
|
half4 _EmissionColor;
|
|
half _Shininess;
|
|
CBUFFER_END
|
|
|
|
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
|
|
TEXTURE2D(_MetallicGlossMap); SAMPLER(sampler_MetallicGlossMap);
|
|
TEXTURE2D(_SpecGlossMap); SAMPLER(sampler_SpecGlossMap);
|
|
TEXTURE2D(_BumpMap); SAMPLER(sampler_BumpMap);
|
|
TEXTURE2D(_OcclusionMap); SAMPLER(sampler_OcclusionMap);
|
|
TEXTURE2D(_EmissionMap); SAMPLER(sampler_EmissionMap);
|
|
|
|
// Must match Lightweigth ShaderGraph master node
|
|
struct SurfaceData
|
|
{
|
|
half3 albedo;
|
|
half3 specular;
|
|
half metallic;
|
|
half smoothness;
|
|
half3 normalTS;
|
|
half3 emission;
|
|
half occlusion;
|
|
half alpha;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Material Property Helpers //
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
float2 TransformMainTextureCoord(float2 uv)
|
|
{
|
|
return TRANSFORM_TEX(uv, _MainTex);
|
|
}
|
|
|
|
half Alpha(half albedoAlpha)
|
|
{
|
|
#if !defined(_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A) && !defined(_GLOSSINESS_FROM_BASE_ALPHA)
|
|
half alpha = albedoAlpha * _Color.a;
|
|
#else
|
|
half alpha = _Color.a;
|
|
#endif
|
|
|
|
#if defined(_ALPHATEST_ON)
|
|
clip(alpha - _Cutoff);
|
|
#endif
|
|
|
|
return alpha;
|
|
}
|
|
|
|
half4 MainTexture(float2 uv)
|
|
{
|
|
return SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv);
|
|
}
|
|
|
|
half3 Normal(float2 uv)
|
|
{
|
|
#if _NORMALMAP
|
|
#if BUMP_SCALE_NOT_SUPPORTED
|
|
return UnpackNormal(SAMPLE_TEXTURE2D(_BumpMap, sampler_BumpMap, uv));
|
|
#else
|
|
return UnpackNormalScale(SAMPLE_TEXTURE2D(_BumpMap, sampler_BumpMap, uv), _BumpScale);
|
|
#endif
|
|
#else
|
|
return half3(0.0h, 0.0h, 1.0h);
|
|
#endif
|
|
}
|
|
|
|
half4 SpecularGloss(half2 uv, half alpha)
|
|
{
|
|
half4 specularGloss = half4(0, 0, 0, 1);
|
|
#ifdef _SPECGLOSSMAP
|
|
specularGloss = SAMPLE_TEXTURE2D(_SpecGlossMap, sampler_SpecGlossMap, uv);
|
|
#elif defined(_SPECULAR_COLOR)
|
|
specularGloss = _SpecColor;
|
|
#endif
|
|
|
|
#ifdef _GLOSSINESS_FROM_BASE_ALPHA
|
|
specularGloss.a = alpha;
|
|
#endif
|
|
return specularGloss;
|
|
}
|
|
|
|
half4 MetallicSpecGloss(float2 uv, half albedoAlpha)
|
|
{
|
|
half4 specGloss;
|
|
|
|
#ifdef _METALLICSPECGLOSSMAP
|
|
specGloss = SAMPLE_METALLICSPECULAR(uv);
|
|
#ifdef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
specGloss.a = albedoAlpha * _GlossMapScale;
|
|
#else
|
|
specGloss.a *= _GlossMapScale;
|
|
#endif
|
|
#else // _METALLICSPECGLOSSMAP
|
|
#if _SPECULAR_SETUP
|
|
specGloss.rgb = _SpecColor.rgb;
|
|
#else
|
|
specGloss.rgb = _Metallic.rrr;
|
|
#endif
|
|
|
|
#ifdef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
|
specGloss.a = albedoAlpha * _GlossMapScale;
|
|
#else
|
|
specGloss.a = _Glossiness;
|
|
#endif
|
|
#endif
|
|
|
|
return specGloss;
|
|
}
|
|
|
|
half Occlusion(float2 uv)
|
|
{
|
|
#ifdef _OCCLUSIONMAP
|
|
#if (SHADER_TARGET < 30)
|
|
// SM20: instruction count limitation
|
|
// SM20: simpler occlusion
|
|
return SAMPLE_TEXTURE2D(_OcclusionMap, sampler_OcclusionMap, uv).g;
|
|
#else
|
|
half occ = SAMPLE_TEXTURE2D(_OcclusionMap, sampler_OcclusionMap, uv).g;
|
|
return LerpWhiteTo(occ, _OcclusionStrength);
|
|
#endif
|
|
#else
|
|
return 1.0;
|
|
#endif
|
|
}
|
|
|
|
half3 Emission(float2 uv)
|
|
{
|
|
#ifndef _EMISSION
|
|
return 0;
|
|
#else
|
|
return SAMPLE_TEXTURE2D(_EmissionMap, sampler_EmissionMap, uv).rgb * _EmissionColor.rgb;
|
|
#endif
|
|
}
|
|
|
|
inline void InitializeStandardLitSurfaceData(float2 uv, out SurfaceData outSurfaceData)
|
|
{
|
|
half4 albedoAlpha = MainTexture(uv);
|
|
|
|
half4 specGloss = MetallicSpecGloss(uv, albedoAlpha.a);
|
|
outSurfaceData.albedo = albedoAlpha.rgb * _Color.rgb;
|
|
|
|
#if _SPECULAR_SETUP
|
|
outSurfaceData.metallic = 1.0h;
|
|
outSurfaceData.specular = specGloss.rgb;
|
|
#else
|
|
outSurfaceData.metallic = specGloss.r;
|
|
outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h);
|
|
#endif
|
|
|
|
outSurfaceData.smoothness = specGloss.a;
|
|
outSurfaceData.normalTS = Normal(uv);
|
|
outSurfaceData.occlusion = Occlusion(uv);
|
|
outSurfaceData.emission = Emission(uv);
|
|
outSurfaceData.alpha = Alpha(albedoAlpha.a);
|
|
}
|
|
|
|
#endif
|