您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
87 行
2.4 KiB
87 行
2.4 KiB
using UnityEngine.MaterialGraph;
|
|
using UnityEngine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using JetBrains.Annotations;
|
|
using UnityEditor;
|
|
using UnityEditor.MaterialGraph.Drawing;
|
|
using UnityEngine.Events;
|
|
using Object = UnityEngine.Object;
|
|
|
|
class ShaderGraphTextGenerator : ICustomShaderImporter
|
|
{
|
|
public string GetShaderText(string path)
|
|
{
|
|
try
|
|
{
|
|
var textGraph = File.ReadAllText(path, Encoding.UTF8);
|
|
var graph = JsonUtility.FromJson<MaterialGraph>(textGraph);
|
|
|
|
var name = Path.GetFileNameWithoutExtension(path);
|
|
|
|
List<PropertyCollector.TextureInfo> configuredTextures;
|
|
var shaderString = graph.GetShader(string.Format("graphs/{0}", name), out configuredTextures);
|
|
Debug.Log(shaderString);
|
|
return shaderString;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignored
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public bool IsValidForPath(string path)
|
|
{
|
|
try
|
|
{
|
|
var textGraph = File.ReadAllText(path, Encoding.UTF8);
|
|
var graph = JsonUtility.FromJson<MaterialGraph>(textGraph);
|
|
|
|
return graph != null;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignored
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void OpenAsset(string path)
|
|
{
|
|
ShowGraphEditWindow(path);
|
|
}
|
|
|
|
private static void ShowGraphEditWindow(string path)
|
|
{
|
|
var asset = AssetDatabase.LoadAssetAtPath<Object>(path);
|
|
var extension = Path.GetExtension(path);
|
|
Type windowType;
|
|
if (extension == ".ShaderGraph")
|
|
windowType = typeof(MaterialGraphEditWindow);
|
|
else if (extension == ".ShaderSubGraph")
|
|
windowType = typeof(SubGraphEditWindow);
|
|
else
|
|
return;
|
|
var windows = Resources.FindObjectsOfTypeAll(windowType);
|
|
bool foundWindow = false;
|
|
foreach (var w in windows.OfType<IMaterialGraphEditWindow>())
|
|
{
|
|
if (w.selected == asset)
|
|
{
|
|
foundWindow = true;
|
|
w.Focus();
|
|
}
|
|
}
|
|
|
|
if (!foundWindow)
|
|
{
|
|
var window = ScriptableObject.CreateInstance(windowType) as IMaterialGraphEditWindow;
|
|
window.Show();
|
|
window.ChangeSelection(asset);
|
|
}
|
|
}
|
|
}
|