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59 行
1.6 KiB
59 行
1.6 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Rendering/Homogeneous Density Volume", 1100)]
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public class HomogeneousDensityVolume : MonoBehaviour
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{
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public VolumeParameters volumeParameters = new VolumeParameters();
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private void Awake()
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{
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}
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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}
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private void Update()
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{
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}
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private void OnValidate()
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{
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volumeParameters.Constrain();
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}
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void OnDrawGizmos()
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{
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if (volumeParameters.IsLocalVolume())
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{
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Gizmos.color = volumeParameters.albedo;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, Vector3.one);
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}
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}
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// Returns NULL if a global fog component does not exist, or is not enabled.
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public static HomogeneousDensityVolume GetGlobalHomogeneousDensityVolume()
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{
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HomogeneousDensityVolume globalVolume = null;
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HomogeneousDensityVolume[] volumes = FindObjectsOfType(typeof(HomogeneousDensityVolume)) as HomogeneousDensityVolume[];
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foreach (HomogeneousDensityVolume volume in volumes)
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{
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if (volume.enabled && !volume.volumeParameters.IsLocalVolume())
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{
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globalVolume = volume;
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break;
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}
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}
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return globalVolume;
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}
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}
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} // UnityEngine.Experimental.Rendering.HDPipeline
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