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目录树:
02b23d6e
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
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/fptl_cleanup
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/OnTileRenderPass2
/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
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/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
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/Branch_RemoveCascadeBordersInUI
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ScriptableRenderPipeline
/
Assets
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ScriptableRenderLoop
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fptl
文件历史
mmikk
56b1c9d5
separating out some utility functions which make sense for conventional fwd as well as tiled.
separating out some utility functions which make sense for conventional fwd as well as tiled.
8 年前
..
ClusteredUtils.h
tabs -> spaces
8 年前
ClusteredUtils.h.meta
Add support for directional light
8 年前
FinalPass.shader
tabs -> spaces
8 年前
FinalPass.shader.meta
More work
8 年前
FptlLighting.cs
minor crap
8 年前
FptlLighting.cs.meta
throwing in fptl project
9 年前
Internal-DeferredReflections.shader
tabs -> spaces
8 年前
Internal-DeferredReflections.shader.meta
throwing in fptl project
9 年前
Internal-DeferredShading.shader
tabs -> spaces
8 年前
Internal-DeferredShading.shader.meta
throwing in fptl project
9 年前
LightDefinitions.cs
tabs -> spaces
8 年前
LightDefinitions.cs.hlsl
tabs -> spaces
8 年前
LightDefinitions.cs.hlsl.meta
Add support for directional light
8 年前
LightDefinitions.cs.meta
throwing in fptl project
9 年前
LightingTemplate.hlsl
ensure sorted volume shapes within each model type
8 年前
LightingTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
LightingUtils.hlsl
separating out some utility functions which make sense for conventional fwd as well as tiled.
8 年前
ReflectionTemplate.hlsl
ensure sorted volume shapes within each model type
8 年前
ReflectionTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
StandardTest.shader
tabs -> spaces
8 年前
StandardTest.shader.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledLightingTemplate.hlsl
tabs -> spaces
8 年前
TiledLightingTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledLightingUtils.hlsl
separating out some utility functions which make sense for conventional fwd as well as tiled.
8 年前
TiledLightingUtils.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
TiledReflectionTemplate.hlsl
tabs -> spaces
8 年前
TiledReflectionTemplate.hlsl.meta
HDRenderLoop; start support of reflection probe
8 年前
UnityStandardForwardNew.cginc
tabs -> spaces
8 年前
UnityStandardForwardNew.cginc.meta
HDRenderLoop; start support of reflection probe
8 年前
lightlistbuild-clustered.compute
include quick sphere test in fptl as well
8 年前
lightlistbuild-clustered.compute.meta
Add a test scene for HDRenderLoop
8 年前
lightlistbuild.compute
minor crap
8 年前
lightlistbuild.compute.meta
throwing in fptl project
9 年前
renderloopfptl.asset
make all kernels available and slot in clustered shader
8 年前
renderloopfptl.asset.meta
throwing in fptl project
9 年前
scrbound.compute
missed a file in the last commit
8 年前
scrbound.compute.meta
throwing in fptl project
9 年前