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53 行
1.4 KiB

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
public class SerializableMesh
{
[SerializeField]
string m_SerializedMesh;
[SerializeField]
string m_Guid;
[NonSerialized]
Mesh m_Mesh;
[Serializable]
class MeshHelper
{
#pragma warning disable 649
public Mesh mesh;
#pragma warning restore 649
}
public Mesh mesh
{
get
{
if (!string.IsNullOrEmpty(m_SerializedMesh))
{
var textureHelper = new MeshHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedMesh, textureHelper);
m_SerializedMesh = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(textureHelper.mesh));
m_Mesh = textureHelper.mesh;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_Mesh == null)
{
m_Mesh = AssetDatabase.LoadAssetAtPath<Mesh>(AssetDatabase.GUIDToAssetPath(m_Guid));
}
return m_Mesh;
}
set
{
m_SerializedMesh = null;
m_Guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(value));
m_Mesh = value;
}
}
}
}