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26 行
1.3 KiB
26 行
1.3 KiB
using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Experimental.Rendering;
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public class LegacyMobileToLowendMobileUpgrader : MaterialUpgrader
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{
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[MenuItem("LowEndMobilePipeline/Material Upgraders/Upgrade Legacy Mobile Materials to LowEndMobile")]
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public static void UpgradeMaterialsToLD()
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{
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List<MaterialUpgrader> materialUpgraders = new List<MaterialUpgrader>();
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/Diffuse"));
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/Bumped Specular"));
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/Bumped Specular(1 Directional Light)"));
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/Bumped Diffuse"));
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/Unlit (Supports Lightmap)"));
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materialUpgraders.Add(new LegacyMobileToLowendMobileUpgrader("Mobile/VertexLit"));
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MaterialUpgrader.UpgradeProjectFolder(materialUpgraders, "Upgrade to LD Materials");
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}
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LegacyMobileToLowendMobileUpgrader(string oldShaderName)
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{
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RenameShader(oldShaderName, "ScriptableRenderPipeline/LowEndMobile");
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RenameFloat("_Shininess", "_Glossiness");
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}
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}
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