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Paul Demeulenaere f1f73e08 Temp integration approach : use the common define approach 8 年前
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Debug Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Editor Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Lighting Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Material Temp integration approach : use the common define approach 8 年前
PostProcess Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
SceneSettings Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
ShaderPass Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Shadow Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sky Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.asset.meta HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
HDRenderPipeline.cs HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
HDRenderloopMaterialGraph.cs Temp integration approach : use the common define approach 8 年前
HDRenderloopMaterialGraph.cs.meta - Add LitSharePass.template to clarify code 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs Merge remote-tracking branch 'refs/remotes/origin/master' into Add-ParallaxOcclusionMapping 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前