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Evgenii Golubev 1f7761a4 Use ShouldOutputSplitLighting() for material abstraction 7 年前
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FragInputs.hlsl Tidied up mip map debugging in shaders based on PR feedback 7 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl Define SHADERPASS for deferred lighting 7 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDBuffer.hlsl intermediate commit, decal global properties and draw/fade distance 7 年前
ShaderPassDBuffer.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderPassDepthOnly.hlsl Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Use ShouldOutputSplitLighting() for material abstraction 7 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl First draft 7 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl try to compile 7 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl First draft 7 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl Fix issue with depth offset and velocity pass 7 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl Update tessellation factor limit to 64 7 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl HDRenderPipeline: Fix issue with instancing and double sided 7 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl Merge remote-tracking branch 'origin/master' into sample_game 7 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前