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Evgenii Golubev bee9896f Stop NaN propagation within volumetric lighting shader (v2) 6 年前
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DensityVolume.cs Implement linear boundary fade for density volumes 6 年前
DensityVolume.cs.meta Implement clustering of density volumes 7 年前
DensityVolumeManager.cs New Volume Texture Tool. 6 年前
DensityVolumeManager.cs.meta Manager for Homogenous volumes. 7 年前
VBuffer.hlsl Add a comment 6 年前
VBuffer.hlsl.meta Move VBuffer.hlsl 7 年前
VolumeTextureAtlas.cs Add License info 7 年前
VolumeTextureAtlas.cs.meta 3D texture sampling in homogeneous volumes. 7 年前
VolumeVoxelization.compute Stop NaN propagation within volumetric lighting shader (v2) 6 年前
VolumeVoxelization.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.compute Stop NaN propagation within volumetric lighting shader (v2) 6 年前
VolumetricLighting.compute.meta Prepare the volume voxelization stub 7 年前
VolumetricLighting.cs Stop NaN propagation within volumetric lighting shader (v2) 6 年前
VolumetricLighting.cs.hlsl Implement linear boundary fade for density volumes 6 年前
VolumetricLighting.cs.hlsl.meta Factor out volumetric lighting code 7 年前
VolumetricLighting.cs.meta Factor out volumetric lighting code 7 年前
VolumetricLightingController.cs Port the VolumetricLightingController to the Interpolation Volume framework 7 年前
VolumetricLightingController.cs.meta Introduce the VolumetricLightingController component 7 年前