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23 行
466 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lightMover : MonoBehaviour {
private Vector3 m_pos;
public float test = 0.0f;
// Use this for initialization
void Start ()
{
m_pos = transform.position;
}
// Update is called once per frame
void Update ()
{
Vector3 pos = m_pos;
pos.z = m_pos.z + 5.0f * Mathf.Sin(Time.time * test);
transform.position = pos;
}
}