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Sebastien Lagarde c815cbdb more update 7 年前
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Common HDRenderPipeline: Change distortion map to be 0..1 (to support LDR format) 7 年前
LayeredTessellation Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Parallax Occlusion Mapping HDRenderPipeline: Update all material Keywords 7 年前
SSS HDRenderPipeline: Fix test scene 7 年前
Scripts Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Tessellation HDRenderPipeline: Update all material Keywords 7 年前
Triplanar HDRenderPipeline: Update all material Keywords 7 年前
Two Sided more update 7 年前
Unlit HDRenderPipeline: Fix test scene 7 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Scripts.meta Added refraction, roughness refraction and transparency absorption 7 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前