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36 行
1.2 KiB
36 行
1.2 KiB
using UnityEngine;
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using UnityEngine.Rendering;
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using NUnit.Framework;
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[TestFixture]
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public class CullResultsTest
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{
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void InspectCullResults(Camera camera, CullResults cullResults, ScriptableRenderContext renderContext)
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{
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VisibleReflectionProbe[] probes = cullResults.visibleReflectionProbes.ToArray();
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Assert.AreEqual(1, probes.Length, "Incorrect reflection probe count");
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VisibleReflectionProbe probeA = probes[0];
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Assert.NotNull(probeA.texture, "probe texture");
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VisibleLight[] lights = cullResults.visibleLights.ToArray();
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Assert.AreEqual(3, lights.Length, "Incorrect light count");
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LightType[] expectedTypes = new LightType[] { LightType.Directional, LightType.Spot, LightType.Point };
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for (int i = 0; i != 2; i++)
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{
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Assert.AreEqual(expectedTypes[i], lights[i].lightType,
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"Incorrect light type for light " + i.ToString() + " (" + lights[i].light.name + ")");
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}
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// @TODO..
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}
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[Test]
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public void TestReflectionProbes()
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{
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UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Tests/RenderloopTests/Editor/TestScene.unity");
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RenderLoopTestFixtureInstance.Run(InspectCullResults);
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}
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}
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