using System; using UnityEngine; using UnityEngine.Experimental.UIElements; #if UNITY_2018_1 using UnityEditor.Experimental.UIElements.GraphView; #endif namespace UnityEditor.ShaderGraph.Drawing { public static class CompatibilityExtensions { #if UNITY_2018_1 public static void OpenTextEditor(this BlackboardField field) { field.RenameGo(); } #endif public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, Func actionStatusCallback) { Debug.Assert(action != null); Debug.Assert(actionStatusCallback != null); contextualMenu.AppendAction(actionName, e => action(), e => actionStatusCallback()); } public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, ContextualMenu.MenuAction.StatusFlags statusFlags) { Debug.Assert(action != null); contextualMenu.AppendAction(actionName, e => action(), e => statusFlags); } } }