Shader "hidden/preview/Smoothstep_F2C698A4" { Properties { Float_BAE7EB71("Strength", Float) = 1 Float_21781ECA("Ref", Float) = 0 [HideInInspector] [NonModifiableTextureData] [NoScaleOffset] Texture_930E6693("9a61064b-169a-41ef-b682-771a60220772", 2D) = "white" {} } CGINCLUDE #include "UnityCG.cginc" void Unity_Smoothstep_float(float A, float B, float T, out float Out) { Out = smoothstep(A, B, T); } struct GraphVertexInput { float4 vertex : POSITION; float3 normal : NORMAL; float4 tangent : TANGENT; float4 color : COLOR; float4 texcoord0 : TEXCOORD0; float4 lightmapUV : TEXCOORD1; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct SurfaceInputs{ }; struct SurfaceDescription{ float _Smoothstep_F2C698A4_Out; }; void ScaleSurfaceDescription(inout SurfaceDescription surface, float scale){ surface._Smoothstep_F2C698A4_Out = scale * surface._Smoothstep_F2C698A4_Out; }; void AddSurfaceDescription(inout SurfaceDescription base, in SurfaceDescription add){ base._Smoothstep_F2C698A4_Out = base._Smoothstep_F2C698A4_Out + add._Smoothstep_F2C698A4_Out; }; float Float_BAE7EB71; float Float_21781ECA; UNITY_DECLARE_TEX2D(Texture_930E6693); float _Smoothstep_F2C698A4_A; float _Smoothstep_F2C698A4_B; float _Smoothstep_F2C698A4_T; GraphVertexInput PopulateVertexData(GraphVertexInput v){ return v; } SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) { float _Smoothstep_F2C698A4_Out; Unity_Smoothstep_float(_Smoothstep_F2C698A4_A, _Smoothstep_F2C698A4_B, _Smoothstep_F2C698A4_T, _Smoothstep_F2C698A4_Out); SurfaceDescription surface = (SurfaceDescription)0; surface._Smoothstep_F2C698A4_Out = _Smoothstep_F2C698A4_Out; return surface; } ENDCG SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct GraphVertexOutput { float4 position : POSITION; }; GraphVertexOutput vert (GraphVertexInput v) { v = PopulateVertexData(v); GraphVertexOutput o; o.position = UnityObjectToClipPos(v.vertex); return o; } fixed4 frag (GraphVertexOutput IN) : SV_Target { SurfaceInputs surfaceInput = (SurfaceInputs)0;; SurfaceDescription surf = PopulateSurfaceData(surfaceInput); return half4(surf._Smoothstep_F2C698A4_Out, surf._Smoothstep_F2C698A4_Out, surf._Smoothstep_F2C698A4_Out, 1.0); } ENDCG } } }