Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode6ab95a24-fc7d-4a4e-8828-a2de989d8143" { Properties { } SubShader { Tags { "RenderType"="Opaque" "Queue"="Geometry" } Blend One Zero Cull Back ZTest LEqual ZWrite On LOD 200 CGPROGRAM #pragma target 3.0 #pragma surface surf Standard vertex:vert #pragma glsl #pragma debug struct Input { float4 color : COLOR; }; void vert (inout appdata_full v, out Input o) { UNITY_INITIALIZE_OUTPUT(Input,o); } void surf (Input IN, inout SurfaceOutputStandard o) { } ENDCG } FallBack "Diffuse" }