using System.Collections; using System.Collections.Generic; using UnityEngine; using System; #if UNITY_EDITOR using UnityEditor; #endif namespace UnityEngine.Experimental.Rendering { public abstract class DebugItemHandler { protected DebugItem m_DebugItem = null; public void SetDebugItem(DebugItem item) { m_DebugItem = item; } // Method user needs to override for specific value clamping. public virtual void ClampValues(Func getter, Action setter) {} // Method that will create UI items for runtime debug menu. public abstract DebugItemUI BuildGUI(GameObject parent); #if UNITY_EDITOR // Method users need to override for editor specific UI public abstract bool OnEditorGUIImpl(); public void OnEditorGUI() { if(OnEditorGUIImpl()) { DebugMenuUI.changed = true; } } #endif // Method users need to override for specific serialization of custom types. public abstract DebugItemState CreateDebugItemState(); } // This is the default debug item handler that handles all basic types. public class DefaultDebugItemHandler : DebugItemHandler { bool m_IsInitialized = false; // Label for simple GUI items protected GUIContent m_Label; // Values and strings for Enum items protected List m_EnumStrings = null; protected List m_EnumValues = null; public void Initialize() { if (m_IsInitialized) return; m_Label = new GUIContent(m_DebugItem.name); Type itemType = m_DebugItem.GetItemType(); if(itemType.BaseType == typeof(System.Enum)) { Array arr = Enum.GetValues(itemType); m_EnumStrings = new List(arr.Length); m_EnumValues = new List(arr.Length); foreach(var value in arr) { m_EnumStrings.Add(new GUIContent(value.ToString())); m_EnumValues.Add((int)value); } } } public override DebugItemState CreateDebugItemState() { DebugItemState newItemState = null; if (m_DebugItem.GetItemType() == typeof(bool)) { newItemState = ScriptableObject.CreateInstance(); } else if (m_DebugItem.GetItemType() == typeof(int)) { newItemState = ScriptableObject.CreateInstance(); } else if (m_DebugItem.GetItemType() == typeof(uint)) { newItemState = ScriptableObject.CreateInstance(); } else if (m_DebugItem.GetItemType() == typeof(float)) { newItemState = ScriptableObject.CreateInstance(); } else if (m_DebugItem.GetItemType() == typeof(Color)) { newItemState = ScriptableObject.CreateInstance(); } else if (m_DebugItem.GetItemType().BaseType == typeof(System.Enum)) { newItemState = ScriptableObject.CreateInstance(); // Need to be serialized as int. For some reason serialization of the Enum directly just fails... } return newItemState; } public override DebugItemUI BuildGUI(GameObject parent) { Initialize(); DebugItemUI newItemUI = null; if (m_DebugItem.GetItemType() == typeof(bool)) { newItemUI = new DebugBoolItemUI(parent, m_DebugItem, m_Label.text); } else if (m_DebugItem.GetItemType() == typeof(int)) { newItemUI = new DebugIntItemUI(parent, m_DebugItem, m_Label.text); } else if (m_DebugItem.GetItemType() == typeof(uint)) { newItemUI = new DebugUIntItemUI(parent, m_DebugItem, m_Label.text); } else if (m_DebugItem.GetItemType() == typeof(float)) { newItemUI = new DebugFloatItemUI(parent, m_DebugItem, m_Label.text); } else if (m_DebugItem.GetItemType() == typeof(Color)) { newItemUI = new DebugColorItemUI(parent, m_DebugItem, m_Label.text); } else if (m_DebugItem.GetItemType().BaseType == typeof(System.Enum)) { newItemUI = new DebugEnumItemUI(parent, m_DebugItem, m_Label.text, m_EnumStrings.ToArray(), m_EnumValues.ToArray()); } return newItemUI; } #if UNITY_EDITOR bool DrawBoolItem() { bool value = (bool)m_DebugItem.GetValue(); EditorGUI.BeginChangeCheck(); value = EditorGUILayout.Toggle(m_Label, value); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } bool DrawIntItem() { int value = (int)m_DebugItem.GetValue(); EditorGUI.BeginChangeCheck(); value = EditorGUILayout.IntField(m_Label, value); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } bool DrawUIntItem() { int value = (int)(uint)m_DebugItem.GetValue(); EditorGUI.BeginChangeCheck(); value = EditorGUILayout.IntField(m_Label, value); if (EditorGUI.EndChangeCheck()) { value = System.Math.Max(0, value); m_DebugItem.SetValue((uint)value); return true; } return false; } bool DrawFloatItem() { float value = (float)m_DebugItem.GetValue(); EditorGUI.BeginChangeCheck(); value = EditorGUILayout.FloatField(m_Label, value); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } bool DrawColorItem() { EditorGUI.BeginChangeCheck(); Color value = EditorGUILayout.ColorField(m_Label, (Color)m_DebugItem.GetValue()); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } bool DrawEnumItem() { EditorGUI.BeginChangeCheck(); int value = EditorGUILayout.IntPopup(m_Label, (int)m_DebugItem.GetValue(), m_EnumStrings.ToArray(), m_EnumValues.ToArray()); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } public override bool OnEditorGUIImpl() { Initialize(); if (m_DebugItem.readOnly) { EditorGUILayout.LabelField(m_Label, new GUIContent(m_DebugItem.GetValue().ToString())); return false; } if (m_DebugItem.GetItemType() == typeof(bool)) { return DrawBoolItem(); } else if (m_DebugItem.GetItemType() == typeof(int)) { return DrawIntItem(); } else if(m_DebugItem.GetItemType() == typeof(uint)) { return DrawUIntItem(); } else if (m_DebugItem.GetItemType() == typeof(float)) { return DrawFloatItem(); } else if (m_DebugItem.GetItemType() == typeof(Color)) { return DrawColorItem(); } else if (m_DebugItem.GetItemType().BaseType == typeof(System.Enum)) { return DrawEnumItem(); } return false; } #endif } public class DebugItemHandlerFloatMinMax : DefaultDebugItemHandler { protected float m_Min = 0.0f; protected float m_Max = 1.0f; public DebugItemHandlerFloatMinMax(float min, float max) { m_Min = min; m_Max = max; } public override void ClampValues(Func getter, Action setter) { setter(Mathf.Clamp((float)getter(), m_Min, m_Max)); } #if UNITY_EDITOR public override bool OnEditorGUIImpl() { Initialize(); EditorGUI.BeginChangeCheck(); float value = EditorGUILayout.Slider(m_DebugItem.name, (float)m_DebugItem.GetValue(), m_Min, m_Max); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } #endif } public class DebugItemHandlerUIntMinMax : DefaultDebugItemHandler { protected uint m_Min = 0; protected uint m_Max = 1; public DebugItemHandlerUIntMinMax(uint min, uint max) { m_Min = min; m_Max = max; } public override void ClampValues(Func getter, Action setter) { setter(Math.Min(m_Max, Math.Max(m_Min, (uint)getter()))); } #if UNITY_EDITOR public override bool OnEditorGUIImpl() { Initialize(); EditorGUI.BeginChangeCheck(); int value = EditorGUILayout.IntSlider(m_DebugItem.name, (int)(uint)m_DebugItem.GetValue(), (int)m_Min, (int)m_Max); if (EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue((uint)value); return true; } return false; } #endif } public class DebugItemHandlerIntEnum : DefaultDebugItemHandler { GUIContent[] m_IntEnumStrings = null; int[] m_IntEnumValues = null; public DebugItemHandlerIntEnum(GUIContent[] enumStrings, int[] enumValues) { m_IntEnumStrings = enumStrings; m_IntEnumValues = enumValues; } public override DebugItemUI BuildGUI(GameObject parent) { Initialize(); return new DebugEnumItemUI(parent, m_DebugItem, m_Label.text, m_IntEnumStrings, m_IntEnumValues); } #if UNITY_EDITOR public override bool OnEditorGUIImpl() { Initialize(); UnityEditor.EditorGUI.BeginChangeCheck(); int value = UnityEditor.EditorGUILayout.IntPopup(m_Label, (int)m_DebugItem.GetValue(), m_IntEnumStrings, m_IntEnumValues); if (UnityEditor.EditorGUI.EndChangeCheck()) { m_DebugItem.SetValue(value); return true; } return false; } #endif } }