#ifndef UNITY_DECALPROPERTIES_INCLUDED #define UNITY_DECALPROPERTIES_INCLUDED TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); float _DecalBlend; CBUFFER_START(Decal) float4x4 _WorldToDecal; float4x4 _DecalToWorldR; CBUFFER_END #endif