using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental.UIElements.GraphView; using UnityEngine; using UnityEngine.MaterialGraph; namespace UnityEditor.MaterialGraph.Drawing { public class PropertyControlPresenter : GraphControlPresenter { public override void OnGUIHandler() { base.OnGUIHandler(); var tNode = node as PropertyNode; if (tNode == null) return; var graph = node.owner as AbstractMaterialGraph; var currentGUID = tNode.propertyGuid; var properties = graph.properties.ToList(); var propertiesGUID = properties.Select(x => x.guid).ToList(); var currentSelectedIndex = propertiesGUID.IndexOf(currentGUID); var newIndex = EditorGUILayout.Popup("Property", currentSelectedIndex, properties.Select(x => x.name).ToArray()); if (newIndex != currentSelectedIndex) tNode.propertyGuid = propertiesGUID[newIndex]; } public override float GetHeight() { return (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) * 2 + EditorGUIUtility.standardVerticalSpacing; } } [Serializable] public class PropertyNodePresenter : MaterialNodePresenter { protected override IEnumerable GetControlData() { var instance = CreateInstance(); instance.Initialize(node); return new List { instance }; } } }