using System; using System.Collections.Generic; using System.Linq; using System.Reflection; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Input/Scene Data/Light Probe")] public class LightProbeNode : CodeFunctionNode { public override bool hasPreview { get { return false; } } public LightProbeNode() { name = "LightProbe"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_LightProbe", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_LightProbe( [Slot(0, Binding.WorldSpaceNormal)] Vector3 worldSpaceNormal, [Slot(1, Binding.None)] out Vector4 color) { color = Vector4.one; return @" { color = ShadeSH9(float4(worlsSpaceNormal , 1)); } "; } public override PreviewMode previewMode { get { return PreviewMode.Preview3D; } } } }