using System.Reflection; using System.Text; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Procedural/Gradient Editor")] public class GradientNode : CodeFunctionNode { [SerializeField] private Gradient m_gradient; public Gradient gradient { get { return m_gradient; } set { if (m_gradient == value) return; m_gradient = value; if (onModified != null) onModified(this, ModificationScope.Graph); } } public void UpdateGradient() { if (onModified != null) { onModified(this, ModificationScope.Graph); } // Debug.Log("UPDATED GRAPH"); } public GradientNode() { name = "Gradient"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Gradient", BindingFlags.NonPublic | BindingFlags.Instance); } string Unity_Gradient( [Slot(0, Binding.None)] Vector1 value, [Slot(1, Binding.None)] out Vector4 result) { result = Vector4.zero; GradientColorKey[] colorkeys = m_gradient.colorKeys; GradientAlphaKey[] alphakeys = m_gradient.alphaKeys; //Start StringBuilder outputString = new StringBuilder(); string start = @" { "; outputString.Append(start); //Color Color c; float cp; for (int i = 0; i < colorkeys.Length; i++) { c = colorkeys[i].color; cp = colorkeys[i].time; outputString.AppendLine(string.Format("\t{{precision}}3 color{0}=float3({1},{2},{3});", i, c.r, c.g, c.b)); outputString.AppendLine(string.Format("\t{{precision}} colorp{0}={1};", i, cp)); } outputString.AppendLine("\t{precision}3 gradcolor = color0;"); for (int i = 0; i < colorkeys.Length - 1; i++) { int j = i + 1; outputString.AppendLine(string.Format("\t{{precision}} colorLerpPosition{0}=smoothstep(colorp{0},colorp{1},value);", i, j)); outputString.AppendLine(string.Format("\tgradcolor = lerp(gradcolor,color{0},colorLerpPosition{1});", j, i)); } //Alpha float a; float ap; for (int i = 0; i < alphakeys.Length; i++) { a = alphakeys[i].alpha; ap = alphakeys[i].time; outputString.AppendLine(string.Format("\t{{precision}} alpha{0}={1};", i, a)); outputString.AppendLine(string.Format("\t{{precision}} alphap{0}={1};", i, ap)); } outputString.AppendLine("\t{precision} gradalpha = alpha0;"); for (int i = 0; i < alphakeys.Length - 1; i++) { int j = i + 1; outputString.AppendLine(string.Format("\t{{precision}} alphaLerpPosition{0}=smoothstep(alphap{0},alphap{1},value);", i, j)); outputString.AppendLine(string.Format("\tgradalpha = lerp(gradalpha,alpha{0},alphaLerpPosition{1});", j, i)); } //Result outputString.AppendLine("\tresult = float4(gradcolor,gradalpha);"); outputString.AppendLine("}"); return outputString.ToString(); } } }