// UNITY_SHADER_NO_UPGRADE #ifndef UNITY_SHADER_GRAPH_INCLUDED #define UNITY_SHADER_GRAPH_INCLUDED bool IsGammaSpace() { #ifdef UNITY_COLORSPACE_GAMMA return true; #else return false; #endif } float4 ComputeScreenPos (float4 pos, float projectionSign) { float4 o = pos * 0.5f; o.xy = float2(o.x, o.y * projectionSign) + o.w; o.zw = pos.zw; return o; } #endif // UNITY_SHADER_GRAPH_INCLUDED