using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor.Experimental.UIElements; using UnityEngine.Experimental.UIElements; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.Drawing.Inspector { public class MasterPreviewView : VisualElement { AbstractMaterialGraph m_Graph; PreviewRenderData m_PreviewRenderHandle; PreviewTextureView m_PreviewTextureView; Vector2 m_PreviewScrollPosition; ObjectField m_PreviewMeshPicker; MasterNode m_MasterNode; public MasterPreviewView(string assetName, PreviewManager previewManager, AbstractMaterialGraph graph) { m_Graph = graph; AddStyleSheetPath("Styles/MaterialGraph"); m_PreviewRenderHandle = previewManager.masterRenderData; m_PreviewRenderHandle.onPreviewChanged += OnPreviewChanged; var topContainer = new VisualElement() { name = "top" }; { var title = new Label(assetName + " master node preview") { name = "title" }; topContainer.Add(title); } Add(topContainer); var middleContainer = new VisualElement {name = "middle"}; { m_PreviewTextureView = new PreviewTextureView { name = "preview", image = Texture2D.blackTexture }; m_PreviewTextureView.AddManipulator(new Draggable(OnMouseDragPreviwMesh, true)); middleContainer.Add(m_PreviewTextureView); m_PreviewScrollPosition = new Vector2(0f, 0f); middleContainer.Add(m_PreviewTextureView); } Add(middleContainer); var bottomContainer = new VisualElement() { name = "bottom" }; { m_PreviewMeshPicker = new ObjectField { name = "picker", objectType = typeof(Mesh) }; m_PreviewMeshPicker.OnValueChanged(OnPreviewMeshChanged); bottomContainer.Add(m_PreviewMeshPicker); } Add(bottomContainer); Add(new ResizeBorderFrame(this) { name = "resizeBorderFrame"}); this.AddManipulator(new WindowDraggable()); } MasterNode masterNode { get { return m_PreviewRenderHandle.shaderData.node as MasterNode; } } void OnPreviewChanged() { m_PreviewTextureView.image = m_PreviewRenderHandle.texture ?? Texture2D.blackTexture; m_PreviewTextureView.Dirty(ChangeType.Repaint); } void OnPreviewMeshChanged(ChangeEvent changeEvent) { Mesh changedMesh = changeEvent.newValue as Mesh; masterNode.Dirty(ModificationScope.Node); if (m_Graph.previewData.serializedMesh.mesh != changedMesh) { m_Graph.previewData.rotation = Quaternion.identity; } m_Graph.previewData.serializedMesh.mesh = changedMesh; } void OnMouseDragPreviwMesh(Vector2 deltaMouse) { Vector2 previewSize = m_PreviewTextureView.contentRect.size; m_PreviewScrollPosition -= deltaMouse * (Event.current.shift ? 3f : 1f) / Mathf.Min(previewSize.x, previewSize.y) * 140f; m_PreviewScrollPosition.y = Mathf.Clamp(m_PreviewScrollPosition.y, -90f, 90f); Quaternion previewRotation = Quaternion.Euler(m_PreviewScrollPosition.y, 0, 0) * Quaternion.Euler(0, m_PreviewScrollPosition.x, 0); m_Graph.previewData.rotation = previewRotation; masterNode.Dirty(ModificationScope.Node); } } }