using System; using System.Text; using UnityEngine; /*namespace UnityEditor.ShaderGraph { [Serializable] public class Sampler2DShaderProperty : AbstractShaderProperty { public override PropertyType propertyType { get { return PropertyType.SamplerState; } } public override Vector4 defaultValue { get { return new Vector4(); } } public override string GetPropertyBlockString() { return string.Empty; } public override string GetPropertyDeclarationString() { return "sampler2D " + referenceName + ";"; } public override PreviewProperty GetPreviewMaterialProperty() { return default(PreviewProperty); } } }*/