using System.Reflection; using UnityEngine; /*namespace UnityEditor.ShaderGraph { [Title("OLD", "UV Tile")] public class UVTileNode : CodeFunctionNode { public UVTileNode() { name = "UVTile"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_UVTile", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_UVTile( [Slot(0, Binding.MeshUV0)] Vector2 uv, [Slot(1, Binding.None)] Vector2 tileFactor, [Slot(2, Binding.None)] out Vector2 result) { result = Vector2.zero; return @" { result = uv * tileFactor; }"; } } }*/