using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityEngine; using UnityEditor; namespace UnityEngine.ScriptableRenderLoop { public class ShaderGeneratorMenu { [UnityEditor.MenuItem("Renderloop/Generate Shader Includes")] static void GenerateShaderIncludes() { CSharpToHLSL.GenerateAll(); } } }