namespace UnityEngine.Experimental.Rendering.LightweightPipeline { public class EndXRRenderingPass : ScriptableRenderPass { public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData) { Camera camera = renderingData.cameraData.camera; context.StopMultiEye(camera); context.StereoEndRender(camera); } } }