using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Basic", "Add")] public class AddNode : CodeFunctionNode { public AddNode() { name = "Add"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Add-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Add", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Add( [Slot(0, Binding.None)] DynamicDimensionVector A, [Slot(1, Binding.None)] DynamicDimensionVector B, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = A + B; } "; } } }