using UnityEngine; using UnityEngine.Experimental.UIElements; using UnityEngine.Rendering; namespace UnityEditor.ShaderGraph.Drawing { public sealed class PreviewTextureView : Image { // Texture m_Image; // // public Texture image // { // get { return m_Image; } // set // { // if (value == m_Image) // return; // m_Image = value; // Dirty(ChangeType.Repaint); // } // } // public override void DoRepaint() // { // EditorGUI.DrawPreviewTexture(contentRect, image); // } } }