using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing { public class Draggable : MouseManipulator { Action m_Handler; bool m_Active; public Draggable(Action handler) { m_Handler = handler; m_Active = false; activators.Add(new ManipulatorActivationFilter() { button = MouseButton.LeftMouse }); } protected override void RegisterCallbacksOnTarget() { target.RegisterCallback(new EventCallback(OnMouseDown), Capture.NoCapture); target.RegisterCallback(new EventCallback(OnMouseMove), Capture.NoCapture); target.RegisterCallback(new EventCallback(OnMouseUp), Capture.NoCapture); } protected override void UnregisterCallbacksFromTarget() { target.UnregisterCallback(new EventCallback(OnMouseDown), Capture.NoCapture); target.UnregisterCallback(new EventCallback(OnMouseMove), Capture.NoCapture); target.UnregisterCallback(new EventCallback(OnMouseUp), Capture.NoCapture); } void OnMouseDown(MouseDownEvent evt) { target.TakeMouseCapture(); m_Active = true; evt.StopPropagation(); } void OnMouseMove(MouseMoveEvent evt) { if (m_Active) { m_Handler(evt.localMousePosition); } } void OnMouseUp(MouseUpEvent evt) { m_Active = false; target.ReleaseMouseCapture(); evt.StopPropagation(); } } }