using System; namespace UnityEditor.ShaderGraph { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method | AttributeTargets.Class | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue)] public class TitleAttribute : Attribute { public string m_Title; public TitleAttribute(string title) { m_Title = title; } } }