using System; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] public class Vector4ShaderProperty : VectorShaderProperty { public override PropertyType propertyType { get { return PropertyType.Vector4; } } public override Vector4 defaultValue { get { return value; } } public override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty() { m_Name = referenceName, m_PropType = PropertyType.Vector4, m_Vector4 = value }; } } }