%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} m_Name: HDRenderPipelineAsset m_EditorClassIdentifier: m_RenderPipelineResources: {fileID: 11400000, guid: 42086e81f4f0c724f96f7f09cc995354, type: 2} globalRenderingSettings: useForwardRenderingOnly: 0 useDepthPrepassWithDeferredRendering: 0 renderAlphaTestOnlyInDeferredPrepass: 0 globalTextureSettings: spotCookieSize: 128 pointCookieSize: 512 reflectionCubemapSize: 128 reflectionCacheCompressed: 0 sssSettings: {fileID: 11400000, guid: c4d57f106d34d0046a33b3e66da29a72, type: 2} tileSettings: enableTileAndCluster: 1 enableComputeLightEvaluation: 1 enableComputeLightVariants: 1 enableComputeMaterialVariants: 1 enableFptlForForwardOpaque: 1 enableBigTilePrepass: 1 shadowInitParams: shadowAtlasWidth: 4096 shadowAtlasHeight: 4096 m_DefaultDiffuseMaterial: {fileID: 2100000, guid: 73c176f402d2c2f4d929aa5da7585d17, type: 2} m_DefaultShader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}