/* namespace UnityEditor.Graphing.Drawing { public class NullInputProxy : CanvasElement { private ISlot m_InputSlot; private INode m_Node; private NodeAnchor m_NodeAnchor; private const int kWidth = 180; public NullInputProxy(INode node, ISlot inputSlot, NodeAnchor nodeAnchor) { m_InputSlot = inputSlot; m_Node = node; m_NodeAnchor = nodeAnchor; var size = m_NodeAnchor.scale; size.x = kWidth; scale = size; nodeAnchor.AddDependency(this); UpdateModel(UpdateType.Update); var position = m_NodeAnchor.canvasBoundingRect.min; position.x -= kWidth; translation = position; AddManipulator(new ImguiContainer()); } public override void Render(Rect parentRect, Canvas2D canvas) { base.Render(parentRect, canvas); var size = m_NodeAnchor.scale; size.x = kWidth; scale = size; var position = m_NodeAnchor.canvasBoundingRect.min; position.x -= kWidth; translation = position; var rect = new Rect(0, 0, scale.x, scale.y); EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f)); //TODO: FIX /*var changed = m_Node.DrawSlotDefaultInput(rect, m_InputSlot); if (changed) DrawableMaterialNode.RepaintDependentNodes(m_Node);* } public override void UpdateModel(UpdateType t) { var size = m_NodeAnchor.scale; size.x = kWidth; scale = size; var position = m_NodeAnchor.canvasBoundingRect.min; position.x -= kWidth; translation = position; base.UpdateModel(t); } }*/