using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Art/BlendMode")] public class BlendModeNode : Function2Input, IGeneratesFunction { public BlendModeNode() { name = "BlendMode"; } protected override string GetFunctionName() { return "unity_blendmode_" + System.Enum.GetName(typeof(BlendModesEnum), m_BlendMode); } protected override string GetInputSlot1Name() { return "A|Blend/Src"; } protected override string GetInputSlot2Name() { return "B|Base/Dest"; } [SerializeField] private BlendModesEnum m_BlendMode; public BlendModesEnum blendMode { get { return m_BlendMode; } set { if (m_BlendMode == value) return; m_BlendMode = value; if (onModified != null) { onModified(this, ModificationScope.Graph); } } } /*This is to overide input to be vector 3, not really necessary anymore*/ /* protected override MaterialSlot GetInputSlot1() { return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero); } protected override MaterialSlot GetInputSlot2() { return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero); } protected override MaterialSlot GetOutputSlot() { return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector3, Vector4.zero); } */ public override bool hasPreview { get { return true; } } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); switch (m_BlendMode) { case BlendModesEnum.Burn: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return 1.0 - (1.0 - arg2)/arg1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Darken: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return min(arg2,arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Difference: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return abs(arg2-arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Dodge: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg2 / (1.0 - arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Divide: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg2 / (arg1 + 0.000000000001);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Exclusion: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); // outputString.AddShaderChunk("return arg2 + arg1 - (" + precision + "3(2.0,2.0,2.0)*arg2*arg1);", false); outputString.AddShaderChunk("return arg2 + arg1 - (2.0 *arg2*arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.HardLight: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk(precision + outputDimension + " result1 = 1.0 - 2.0 * (1.0 - arg1) * (1.0 - arg2);", false); outputString.AddShaderChunk(precision + outputDimension + " result2 = 2.0 * arg1 * arg2;", false); outputString.AddShaderChunk(precision + outputDimension + " zeroOrOne = step(arg1, 0.5);", false); outputString.AddShaderChunk("return result2 * zeroOrOne + (1 - zeroOrOne) * result1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.HardMix: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return step(1-arg1, arg2);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Lighten: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return max(arg2,arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.LinearBurn: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 + arg2 - 1.0;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.LinearDodge: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 + arg2;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.LinearLight: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg2 + 2.0 * arg1 - 1.0;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Multiply: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 * arg2;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Negation: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return 1.0 - abs(1.0 - arg2 - arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Overlay: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk(precision + outputDimension + " result1 = 1.0 - 2.0 * (1.0 - arg1) * (1.0 - arg2);", false); outputString.AddShaderChunk(precision + outputDimension + " result2 = 2.0 * arg1 * arg2;", false); outputString.AddShaderChunk(precision + outputDimension + " zeroOrOne = step(arg2, 0.5);", false); outputString.AddShaderChunk("return result2 * zeroOrOne + (1 - zeroOrOne) * result1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.PinLight: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk(precision + outputDimension + " check = step (0.5, arg1);", false); outputString.AddShaderChunk(precision + outputDimension + " result = check * max(2.0*(arg1 - 0.5), arg2);", false); outputString.AddShaderChunk("return result += (1.0 - check) * min(2.0 * arg1,arg2);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Screen: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return 1.0 - (1.0-arg2) * (1.0 - arg1);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.SoftLight: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk(precision + outputDimension + " result1= 2.0 * arg2 * arg1 + arg2*arg2 - 2.0 * arg2*arg2*arg1;", false); outputString.AddShaderChunk(precision + outputDimension + " result2= 2.0* sqrt(arg2) * arg1 - sqrt(arg2) + 2.0 * arg2 - 2.0 * arg2*arg1;", false); outputString.AddShaderChunk(precision + outputDimension + " zeroOrOne = step(0.5, arg1);", false); outputString.AddShaderChunk("return result2 * zeroOrOne + (1 - zeroOrOne) * result1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.Substract: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg2 - arg1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; case BlendModesEnum.VividLight: outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk(precision + outputDimension + " result1= 1.0-(1.0-arg2)/(2.0*arg1);", false); outputString.AddShaderChunk(precision + outputDimension + " result2= arg2/(2.0*(1.0-arg1));", false); outputString.AddShaderChunk(precision + outputDimension + " zeroOrOne = step(0.5, arg1);", false); outputString.AddShaderChunk("return result2 * zeroOrOne + (1 - zeroOrOne) * result1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); break; } visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }