# Shader Graph ![alt text](https://forum.unity.com/proxy.php?image=https%3A%2F%2Flh5.googleusercontent.com%2FUhB18UehZFk8jMo_2V3GW-hD2wARAcQWu6FGzcUvTByHNc51w_mLZBvB6Re5GcTHJQlPHOtzi14wUPvi_yUgWTAp3-HZU463JmxL9NSjJS5yALBSAj1Bdk8yL8zXkRVe-0crKz5F&hash=49458e7088a5be61b288167af65b6faf "Shader Graph") A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation. ### Disclaimer This repository is under active development. Everything is subject to change. ## Instructions **Requires Unity 2018.1 Beta** * Download the beta [here](https://unity3d.com/unity/beta) * Clone branch `master` * Open contained folder `MaterialGraphProject` as a Unity Project * Quickstart guide can be found [here](https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/)