using System; using System.Collections.Generic; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.LightweightPipeline { public class CameraComparer : IComparer { public int Compare(Camera lhs, Camera rhs) { return (int)(lhs.depth - rhs.depth); } } [Flags] public enum FrameRenderingConfiguration { None = 0, Stereo = (1 << 0), Msaa = (1 << 1), BeforeTransparentPostProcess = (1 << 2), PostProcess = (1 << 3), DepthPrePass = (1 << 4), DepthCopy = (1 << 5), DefaultViewport = (1 << 6), IntermediateTexture = (1 << 7) } public static class LightweightUtils { static Mesh s_FullscreenMesh = null; public static Mesh fullscreenMesh { get { if (s_FullscreenMesh != null) return s_FullscreenMesh; float topV = 1.0f; float bottomV = 0.0f; Mesh mesh = new Mesh {name = "Fullscreen Quad"}; mesh.SetVertices(new List { new Vector3(-1.0f, -1.0f, 0.0f), new Vector3(-1.0f, 1.0f, 0.0f), new Vector3( 1.0f, -1.0f, 0.0f), new Vector3( 1.0f, 1.0f, 0.0f) }); mesh.SetUVs(0, new List { new Vector2(0.0f, bottomV), new Vector2(0.0f, topV), new Vector2(1.0f, bottomV), new Vector2(1.0f, topV) }); mesh.SetIndices(new[] { 0, 1, 2, 2, 1, 3 }, MeshTopology.Triangles, 0, false); mesh.UploadMeshData(true); return mesh; } } public static void DrawFullScreen(CommandBuffer commandBuffer, Material material, MaterialPropertyBlock properties = null, int shaderPassId = 0) { commandBuffer.DrawMesh(fullscreenMesh, Matrix4x4.identity, material, 0, shaderPassId, properties); } public static void StartStereoRendering(Camera camera, ref ScriptableRenderContext context, FrameRenderingConfiguration renderingConfiguration) { if (HasFlag(renderingConfiguration, FrameRenderingConfiguration.Stereo)) context.StartMultiEye(camera); } public static void StopStereoRendering(Camera camera, ref ScriptableRenderContext context, FrameRenderingConfiguration renderingConfiguration) { if (HasFlag(renderingConfiguration, FrameRenderingConfiguration.Stereo)) context.StopMultiEye(camera); } public static void GetLightCookieMatrix(VisibleLight light, out Matrix4x4 cookieMatrix) { cookieMatrix = Matrix4x4.Inverse(light.localToWorld); if (light.lightType == LightType.Directional) { float scale = 1.0f / light.light.cookieSize; // apply cookie scale and offset by 0.5 to convert from [-0.5, 0.5] to texture space [0, 1] Vector4 row0 = cookieMatrix.GetRow(0); Vector4 row1 = cookieMatrix.GetRow(1); cookieMatrix.SetRow(0, new Vector4(row0.x * scale, row0.y * scale, row0.z * scale, row0.w * scale + 0.5f)); cookieMatrix.SetRow(1, new Vector4(row1.x * scale, row1.y * scale, row1.z * scale, row1.w * scale + 0.5f)); } else if (light.lightType == LightType.Spot) { // we want out.w = 2.0 * in.z / m_CotanHalfSpotAngle // c = cotHalfSpotAngle // 1 0 0 0 // 0 1 0 0 // 0 0 1 0 // 0 0 2/c 0 // the "2" will be used to scale .xy for the cookie as in .xy/2 + 0.5 float scale = 1.0f / light.range; float halfSpotAngleRad = Mathf.Deg2Rad * light.spotAngle * 0.5f; float cs = Mathf.Cos(halfSpotAngleRad); float ss = Mathf.Sin(halfSpotAngleRad); float cotHalfSpotAngle = cs / ss; Matrix4x4 scaleMatrix = Matrix4x4.identity; scaleMatrix.m00 = scaleMatrix.m11 = scaleMatrix.m22 = scale; scaleMatrix.m33 = 0.0f; scaleMatrix.m32 = scale * (2.0f / cotHalfSpotAngle); cookieMatrix = scaleMatrix * cookieMatrix; } // Remaining light types don't support cookies } public static bool IsSupportedShadowType(LightType lightType) { return lightType == LightType.Directional || lightType == LightType.Spot; } public static bool IsSupportedCookieType(LightType lightType) { return lightType == LightType.Directional || lightType == LightType.Spot; } public static bool PlatformSupportsMSAABackBuffer() { #if UNITY_ANDROID || UNITY_IPHONE || UNITY_TVOS || UNITY_SAMSUNGTV return true; #else return false; #endif } public static bool HasFlag(FrameRenderingConfiguration mask, FrameRenderingConfiguration flag) { return (mask & flag) != 0; } } }