namespace UnityEngine.Experimental.Rendering { // This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...) public enum RenderingPathHDRP { Default, Unlit }; [DisallowMultipleComponent, ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class HDAdditionalCameraData : MonoBehaviour { public RenderingPathHDRP renderingPath; } }