using System; using System.Reflection; using UnityEditor.Experimental.UIElements; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] public class IntegerControlAttribute : Attribute, IControlAttribute { string m_Label; public IntegerControlAttribute(string label = null) { m_Label = label; } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new IntegerControlView(m_Label, node, propertyInfo); } } public class IntegerControlView : VisualElement { AbstractMaterialNode m_Node; PropertyInfo m_PropertyInfo; public IntegerControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) { m_Node = node; m_PropertyInfo = propertyInfo; if (propertyInfo.PropertyType != typeof(int)) throw new ArgumentException("Property must be of type integer.", "propertyInfo"); label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name); if (!string.IsNullOrEmpty(label)) Add(new Label(label)); var intField = new IntegerField { value = (int)m_PropertyInfo.GetValue(m_Node, null) }; intField.OnValueChanged(OnChange); Add(intField); } void OnChange(ChangeEvent evt) { m_Node.owner.owner.RegisterCompleteObjectUndo("Integer Change"); m_PropertyInfo.SetValue(m_Node, (int)evt.newValue, null); Dirty(ChangeType.Repaint); } } }