using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.HDPipeline; public class TestRealtime : MonoBehaviour { public GameObject m_SceneSettings = null; public float m_RotationSpeed = 50.0f; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (m_SceneSettings != null) { HDRISky skyParams = VolumeManager.instance.stack.GetComponent(); if (skyParams != null) skyParams.rotation.value = (skyParams.rotation + Time.deltaTime * m_RotationSpeed) % 360.0f; } } }